View Issue Details

IDProjectCategoryView StatusLast Update
0000691unrealircdpublic2003-05-04 21:09
ReporterMaxsus Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
Status closedResolutionopen 
Product Version3.2-beta14 
Summary0000691: [Win32] Rehash and die after XX hours
DescriptionAfter a few tries on our network, we have concluded that if any amount of rehashing is done to the windows version of the ircd that it will go now within the next 24-48 hours. Looking through my event logs I found this to be true, I went 5 days without making a single change to the conf, and the server stayed up fine no problem. After that I made one little adjustment to the conf....and poof less then a day later the server went down
Steps To Reproduce1) Run Server
2) Edit CONF and rehash
3) Wait less then a day
3rd party modules

Activities

ShadowDrakken

2003-02-03 01:00

reporter   ~0001354

I also have this problem. Rehashing seems to introduce some unknown instability that causes Unreal 3.2 to simply crash within the next day or so. There's no error dump of any kind, just the Microsoft error reporter

syzop

2003-02-03 01:17

administrator   ~0001355

Updated title.

ShadowDrakken

2003-02-03 03:20

reporter   ~0001359

some additional info that just occured to me...

I used to run a straight DreamForge wIRCd a while back, and it had a near identical problem that occured after a rehash where, given a bit of time, a user logging in would cause wIRCd to kernel dump... is it possible that this is part of the archaic DreamForge code?

Hoping this might aid in hunting down the bug

syzop

2003-02-03 04:29

administrator   ~0001361

I'm not sure if that's related, your client is sending "1§" and the server replies with unknown command, that's pretty... normal ;P. Also I'm sorry but I don't trace win32 bugs because 1. I dont like windows coding, 2. I dont like ircds at win, 3. debugging/tracing at windows is more difficult / requires additional tools.
Also in this particular case tracing these types of bugs is almost impossible, it's more likely someday a bug will be discovered somewhere which will cause this bug to disapear... But ofcourse I might be wrong and someone may magically find the bug!

Maxsus

2003-02-03 07:52

reporter   ~0001364

LoL Well thanks Syzop, any suggestions for us lame code users???

ShadowDrakken

2003-02-03 20:48

reporter   ~0001381

some more interesting notes from over the last 3 days...

I changed my conf file to be several smaller files using includes and the crashes seem to have stopped. This leads me to wonder if the rehash problem isn't related to a buffer limitation or bug in implimentation or unchecked pointer in the Windows code. I'm not much of a coder though, so this is only speculation, someone who knows more about WinNT programming will probably have better ideas =^_^=

syzop

2003-05-04 21:09

administrator   ~0002644

Maybe fixed in beta16, who knows... feel free to re-report any crashes.

Issue History

Date Modified Username Field Change
2003-05-04 21:09 syzop Status new => closed
2003-05-04 21:09 syzop Note Added: 0002644