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IDProjectCategoryView StatusLast Update
0000772unrealdocumentationpublic2003-11-20 19:46
ReporterBrad Assigned Tosyzop  
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionno change required 
Product Version3.2-beta15 
Summary0000772: set::oper-auto-join bug
DescriptionIn the Unreal3.2 Docs it says
set::oper-auto-join <channels>;
The channel(s) a user will be forced to join when they /oper. To specify more than one channel use a comma seperated list.
[Note: don't forget to add quotes, like: oper-auto-join "#chan";]

yet when adding oper-auto-join "#Services,#Opers";
it only sends user to the first channel on a /oper. Not sure if it's doc bug like AngryWolf seems to think, or if it should actually work the way it's documented, but I know it works that way and correctly on 3.1.x

BTW, I wasn't the one who noticed this first, "frozen" did on the unreal support channel. Though it does affect my server, as well.
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Activities

AngryWolf

2003-03-06 08:05

reporter   ~0001769

"Not sure if it's doc bug like AngryWolf seems to think"

No, I didn't think it's a doc bug, but, uhm, both auto-join and oper-autojoin are working well for me...

AngryWolf

2003-03-06 08:35

reporter   ~0001771

The whole value of set::oper-auto-join is sended to a /join command which allows a comma separated list, therefore it should work. (I assume you could join manually.)

Brad

2003-03-06 08:47

reporter   ~0001772

Well, I don't know about frozen.. but it seemed like I did a /rehash too soon before my FTP client got the file uploaded, I just did another /rehash and it works now.

Issue History

Date Modified Username Field Change
2003-11-20 19:46 syzop Status resolved => closed