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codemastr
2003-03-10 00:21
reporter
~0001843
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Can you give a little more info? Such as OS? |
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Hmm, the same thing for me. I'm using RedHat Linux 7.1, gcc 2.95. By the way, I couldn't find anything in the code regarding to segfault logging, unlike in version 3.1.5.1 (src/ircd.c): Aieeee!!! Server terminating: Segmention fault (buf: %s) |
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Unreal3.2/Changes: - Removed s_segv handler
(?) |
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codemastr
2003-03-10 16:26
reporter
~0001851
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Well a segv is not the only way it can crash, SIGSEGV, SIGBUS, SIGFPE, etc. So it was really useless. It could still crash without letting you know. |
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That's ok, but with removing this even on segfault there is no warning message for ircops and no entry in the logfile... |
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It's much better from a debugging point of view because the coredump contains a "memory snapshot" at the time of crash, if one would mass send a "server terminating: segmentation fault blabla" it could f*ck up stuff ;). Logging is less worse, but still... I like how it is. |
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codemastr
2003-05-03 23:46
reporter
~0002625
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That was the reason it was removed, it was corrupting the dumps. |
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