View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000813 | unreal | ircd | public | 2003-03-15 20:17 | 2003-11-20 19:46 |
| Reporter | vorte[x] | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 3.2-beta15 | ||||
| Summary | 0000813: Q:Lined Nicks Aren't Forbidden | ||||
| Description | Although the ban nicks block in the unrealircd.conf prevents users from connecting with an illegal nick, it doesn't prevent users from changing the nick once connected. | ||||
| Steps To Reproduce | I can show it in action to those that want. | ||||
| Additional Information | Default'ed Q:Lined nicks aren't unaffected. | ||||
| 3rd party modules | |||||
|
|
I mean Default'ed Q:Lined nicks aren't -affected-. |
|
|
What is 'defaulted Q:lines' I haven't a clue what that is supposed to mean. |
|
|
Aren't "Chanserv", "Botserv", etc. Q:Lined by default? Or maybe I have just gone nuts and confused services with UnrealIRCd. If so I apologize but it still doesn't change the bug report. |
|
|
Never mind, you can close this bug report. Opers/Admins can change their nick regardless of whats set in the Q:Line... |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2003-11-20 19:46 | syzop | Status | resolved => closed |