View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000939 | unreal | ircd | public | 2003-05-01 12:27 | 2003-05-01 17:41 |
| Reporter | Lx | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | reopened | ||
| Summary | 0000939: Question about sendq et receiveq | ||||
| Description | I'Where can we set the max sendq et the max receivq for ircops ? if we can't config this could we do it in a next unreal version ? thanks :) | ||||
| 3rd party modules | |||||
|
|
Why? ircops aren't lagged etc etc.. I like it this way. edited on: 05-01-03 15:23 |
|
|
yes me too but sometimes, i've a bot (oline NetAdmin fullflags) who is deconnected (excess flood) that's why i've asked where could i increase the max sendq for ircops :) |
|
|
That must be an enormous amount of traffic then. Anyway, you refer from an oper block to another class block (oper::class), so you can set the recvq/sendq in those blocks... which is what I've done, and my bot can hapily flood with ~200 lines in 1 sec etc.. |
|
|
class bots { pingfreq 90; maxclients 500; sendq 100000000000000; }; this is the class i'm using for my bot... |
|
|
http://vulnscan.org/UnrealIrcd/unreal32docs.html#classblock (hint: recvq, not sendq). And don't use such ridiculous large values :P. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2003-05-01 12:27 | Lx | New Issue | |
| 2003-05-01 15:15 | syzop | Note Added: 0002590 | |
| 2003-05-01 15:23 | syzop | Note Edited: 0002590 | |
| 2003-05-01 16:38 | Lx | Note Added: 0002593 | |
| 2003-05-01 16:51 | syzop | Status | new => closed |
| 2003-05-01 16:51 | syzop | Note Added: 0002594 | |
| 2003-05-01 16:59 | Lx | Status | closed => feedback |
| 2003-05-01 16:59 | Lx | Resolution | open => reopened |
| 2003-05-01 16:59 | Lx | Note Added: 0002595 | |
| 2003-05-01 17:41 | syzop | Status | feedback => closed |
| 2003-05-01 17:41 | syzop | Note Added: 0002596 |