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IDProjectCategoryView StatusLast Update
0000939unrealircdpublic2003-05-01 17:41
ReporterLx Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionreopened 
Summary0000939: Question about sendq et receiveq
DescriptionI'Where can we set the max sendq et the max receivq for ircops ? if we can't config this could we do it in a next unreal version ?
thanks :)
3rd party modules

Activities

syzop

2003-05-01 15:15

administrator   ~0002590

Last edited: 2003-05-01 15:23

Why? ircops aren't lagged etc etc.. I like it this way.

edited on: 05-01-03 15:23

Lx

2003-05-01 16:38

reporter   ~0002593

yes me too but sometimes, i've a bot (oline NetAdmin fullflags) who is deconnected (excess flood) that's why i've asked where could i increase the max sendq for ircops :)

syzop

2003-05-01 16:51

administrator   ~0002594

That must be an enormous amount of traffic then. Anyway, you refer from an oper block to another class block (oper::class), so you can set the recvq/sendq in those blocks... which is what I've done, and my bot can hapily flood with ~200 lines in 1 sec etc..

Lx

2003-05-01 16:59

reporter   ~0002595

class bots
{
    pingfreq 90;
    maxclients 500;
    sendq 100000000000000;
};

this is the class i'm using for my bot...

syzop

2003-05-01 17:41

administrator   ~0002596

http://vulnscan.org/UnrealIrcd/unreal32docs.html#classblock (hint: recvq, not sendq). And don't use such ridiculous large values :P.

Issue History

Date Modified Username Field Change
2003-05-01 12:27 Lx New Issue
2003-05-01 15:15 syzop Note Added: 0002590
2003-05-01 15:23 syzop Note Edited: 0002590
2003-05-01 16:38 Lx Note Added: 0002593
2003-05-01 16:51 syzop Status new => closed
2003-05-01 16:51 syzop Note Added: 0002594
2003-05-01 16:59 Lx Status closed => feedback
2003-05-01 16:59 Lx Resolution open => reopened
2003-05-01 16:59 Lx Note Added: 0002595
2003-05-01 17:41 syzop Status feedback => closed
2003-05-01 17:41 syzop Note Added: 0002596