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IDProjectCategoryView StatusLast Update
0000969unrealircdpublic2003-05-09 20:41
ReporterAngryWolf Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionopen 
Product Version3.2-beta16 
Summary0000969: HOOKTYPE_SERVER_CONNECT
DescriptionUnfortunately noone could help me on #unreal-support, and I thought it's not a big problem if I ask my question here, coz I guess it might be a bug or even a feature request.

RunHook(HOOKTYPE_SERVER_CONNECT) is called two times, once when a connection established and once when servers are synced. May I ask why? What's the logic in it?
3rd party modules

Activities

syzop

2003-05-09 20:41

administrator   ~0002740

[from m_server:]
    /*
     * Now, we can take a look at it all
     */
    if (IsUnknown(cptr) || IsHandshake(cptr))
    {
[..]
        /* Start synch now */
        if (m_server_synch(cptr, numeric, aconf) == FLUSH_BUFFER)
            return FLUSH_BUFFER;
    }
    else
    {
        return m_server_remote(cptr, sptr, parc, parv);
    }

thank you for wasting my time...

Issue History

Date Modified Username Field Change
2003-05-09 19:33 AngryWolf New Issue
2003-05-09 20:41 syzop Status new => closed
2003-05-09 20:41 syzop Note Added: 0002740