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IDProjectCategoryView StatusLast Update
0000994unrealdocumentationpublic2003-11-20 19:43
ReporterChr1s Assigned Tocodemastr 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionno change required 
Summary0000994: New channel type (&)
DescriptionI've seen this on many servers and it's pretty interesting. Instead of only having #channel, you could add a new channel type that starts with the & character, what this would significate is that the channel is only available on the server the person is currently on (local channel).

For large networks the advantage of this is the fact that you can restrict help channels making them less populated and easier to moderate. For example, each server linked in the network would have it's own &help channel.
3rd party modules

Activities

Chr1s

2003-05-20 22:28

reporter   ~0002831

My bad this should be in the IRCD Category.

codemastr

2003-05-21 02:44

reporter   ~0002832

This isn't a new idea, Unreal had & channels (and + channels) for years... but no one used them, therefore they were removed. All they did was add extra processing slowing stuff down; they were never used.

Issue History

Date Modified Username Field Change
2003-05-20 22:26 Chr1s New Issue
2003-05-20 22:28 Chr1s Note Added: 0002831
2003-05-21 02:44 codemastr Status new => resolved
2003-05-21 02:44 codemastr Resolution open => no change required
2003-05-21 02:44 codemastr Assigned To => codemastr
2003-05-21 02:44 codemastr Note Added: 0002832
2003-11-20 19:43 syzop Status resolved => closed