View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001178 | unreal | ircd | public | 2003-08-07 12:42 | 2003-08-08 15:49 |
| Reporter | Nebulai | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | random |
| Status | closed | Resolution | open | ||
| Product Version | 3.2-beta17 | ||||
| Summary | 0001178: Random IRCD Crash - Dump Included | ||||
| Description | Greetings, The IRCD crashed after approx 1 day of running, and provided the following dump which I have included. Generated at Thu Aug 07 05:29:13 2003 Windows 2000 Service Pack 4 (5.0.2195) Unreal3.2-beta17[FinWXeOoZ] (1.1.1.1.2.1.2.1.2.1837 2003/06/15 17:01:46) ----------------- Memory Information: Physical: (Available:335MB/Total:511MB) Virtual: (Available:2014MB/Total:2047MB) ----------------- Exception: Access Violation ----------------- Backup Buffer: :Reffi , :Ping timeout ----------------- Registers: EAX=0x35313170 EBX=0x00000201 ECX=0x35313168 EDX=0x00000282 ESI=0x00bb0178 EDI=0x00c1eff8 EIP=0x77fcc791 EBP=0x012bfd48 ESP=0x012bfbb0 ----------------- Stack Trace: Module: ntdll #0 (null):0: Module: wircd #1 (null):0: #2 (null):0: #3 (null):0: #4 (null):0: #5 (null):0: #6 (null):0: #7 (null):0: 0000008 (null):0: #9 (null):0: Module: KERNEL32 #10 (null):0: If you need any further information, or have any requests/suggestions then please let me know. Regards, Nebulai | ||||
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** Massclose of random windows crashes ** This is now explained at the bugs.unrealircd.org mainpage: Windows: there are multiple resolver bugs in the windows version which make it crash after a while.. usually after 1 or a few days. This is nothing new, that bug has been in windows versions for a looong time, if you want a stable ircd we suggest you to use *NIX. There's a workaround however: you can disable dns lookups for clients by putting the following in your unrealircd.conf: set { options { dont-resolve }; }; |