View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003286 | unreal | ircd | public | 2007-04-19 02:50 | 2015-05-28 18:41 |
Reporter | Assigned To | syzop | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | All | OS | All | OS Version | All |
Product Version | 3.3-alpha0 | ||||
Summary | 0003286: More intelligent link handling | ||||
Description | Parent bug for more intelligent link handling bugs | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
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My idea for this: link-control <pattern name> { <key> <value>; <key> <value>; }; and <pattern name> is handled by a module that translates into the corresponding conf blocks - deny link {}, etc. Syntactic sugar, and maybe extending crule syntax one could be link-control fallover { hub hub1; hub next_hub_to_try; hub third_hub_to_try; }; |
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Since 3.2.8 or 3.2.9 it's no longer a problem if you connect to X servers at the same time, UnrealIRCd will deal with it. Previously this resulted in chaos and de-linking servers, but not anymore. Therefore this is no longer needed. Just put link to all your hubs with autoconnect and with a low connfreq. |
Date Modified | Username | Field | Change |
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2007-04-19 02:50 |
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New Issue | |
2007-04-19 02:50 |
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Relationship added | parent of 0003050 |
2007-04-19 02:52 |
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Relationship added | parent of 0003132 |
2007-04-19 02:58 |
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Status | new => acknowledged |
2007-04-19 03:22 |
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Relationship added | parent of 0001460 |
2007-04-27 04:52 |
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Relationship added | parent of 0002213 |
2007-04-27 05:01 |
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Note Added: 0013801 | |
2015-05-28 18:41 | syzop | Note Added: 0018373 | |
2015-05-28 18:41 | syzop | Status | acknowledged => closed |
2015-05-28 18:41 | syzop | Assigned To | => syzop |
2015-05-28 18:41 | syzop | Resolution | open => no change required |