View Issue Details

IDProjectCategoryView StatusLast Update
0003331unrealircdpublic2015-07-09 19:49
ReporterstskeepsAssigned Tosyzop  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
OSAllOS VersionAll 
Product Version3.2.7 
Summary0003331: Bug reports due for closing
DescriptionParent bug for bugs due for closing, but may need additional discussion.
TagsNo tags attached.
3rd party modules

Relationships

parent of 0003330 closed Suggestion: Output channel for spamfilter match 
parent of 0003336 closed Mode +W 
parent of 0003347 closed TimeSync bug! 
parent of 0002232 closedsyzop [CVS] Memory leaks in the new config parser code 

Activities

Stealth

2007-05-12 12:11

reporter   ~0014100

Isn't that what setting them as "feedback" is for? :P

Bricker

2007-06-04 20:46

reporter   ~0014270

are you kidding me sts? its an issue for not only me, but for others as well. When we discussed this on the channel many people said they saw the same thing happening.

stskeeps

2007-06-05 03:31

reporter   ~0014272

Bricker, re: 3347

1) I have a right to close bug reports if I don't think they have merit, or I can explain what caused it. I have to do this or we end up in bug report cluttering like before, and it is not something you should take personally.
2) I pointed out possible causes, outside interference (NTP), Anope (services global timesynch), altering with tsctl after timesynch
3) I don't like the timesynch feature at all and I would personally like to see it removed.
4) If you have additional information, there's the "reopen" button or something. But I will only accept information that proves this is solely a unreal problem. That is, I want to see server logs (/var/log/messages, let's say), information about NTP availiabiltity. Timesynch isn't supposed to run on servers with existing NTP. Services information/oper services - do they do server wide time synch? I'm inclined to think so, due to
>[May 18 2007 12:17:51] *** TStime=1179505030 time()=1179505125 TSoffset=-95
>[May 18 2007 12:18:07] *** Server=Server1.Some.Net TStime=1179505046 time()=1179505142 TSoffset=-95

Also, ircd.tune stores the TSoffset so this may fuck up things further.

5) Again, I don't think this is an unreal issue. Feel free to prove me wrong, but I will only accept it if you rule out any kind of outside interference, and i'm willing to bet a beer in case I ever meet you, that this is not an Unreal code problem (ie, as i said, "not an issue")

syzop

2015-07-09 19:49

administrator   ~0018458

old stuff

Issue History

Date Modified Username Field Change
2007-05-12 09:25 stskeeps New Issue
2007-05-12 09:25 stskeeps Status new => acknowledged
2007-05-12 09:26 stskeeps Relationship added parent of 0003330
2007-05-12 12:11 Stealth Note Added: 0014100
2007-05-13 07:47 stskeeps Relationship added parent of 0003336
2007-05-20 03:58 stskeeps Relationship added parent of 0003347
2007-06-04 20:46 Bricker Note Added: 0014270
2007-06-05 03:31 stskeeps Note Added: 0014272
2007-06-12 15:27 stskeeps Relationship added parent of 0002232
2015-07-09 19:49 syzop Note Added: 0018458
2015-07-09 19:49 syzop Status acknowledged => closed
2015-07-09 19:49 syzop Assigned To => syzop
2015-07-09 19:49 syzop Resolution open => no change required