View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003347 | unreal | ircd | public | 2007-05-18 11:27 | 2007-06-04 10:38 |
Reporter | Bricker | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | N/A |
Status | closed | Resolution | wont fix | ||
OS | Na | OS Version | NA | ||
Product Version | 3.2.6 | ||||
Summary | 0003347: TimeSync bug! | ||||
Description | My servers are splitting, and the only cause i see is that the time is off by -95 on one. So i go to ensure both servers clocks are sync'd. and they are, yet unreal still says its off by -95. WTF?! | ||||
Tags | No tags attached. | ||||
3rd party modules | |||||
|
>[May 18 2007 12:17:51] *** TStime=1179505030 time()=1179505125 TSoffset=-95 >[May 18 2007 12:18:07] *** Server=Server1.Some.Net TStime=1179505046 time()=1179505142 TSoffset=-95 >[May 18 2007 12:18:07] *** Server=Server2.Some.Net TStime=1179505141 time()=1179505142 TSoffset=0 >[May 18 2007 12:18:07] *** Server=Server3.Some.Net TStime=1179505137 time()=1179505139 TSoffset=0 |
|
TSoffset=-95 isn't the difference between server clocks. It's the difference between TStime (which is what unreal's idea of what time it is), and time() (systme clock). More accurately: TStime = time() + TSoffset. TSoffset can be reset to 0 by nuking ircd.tune (requires restart). Even still, you have significant splits in time()=, so I'd suggest getting NTP going too :P . Generally, NTP is the best way to get clocks right, but unreal's builtin timesynch works for when you have shells, etc. I'm guessing the builtin timesynch just sets: TSoffset = server::time() - my::time(). |
|
well both servers said they're time is fine, and there both shells. i did restart the server and it didnt change. |
|
Think this bug could be closed? Seems like a case of time sync noticing a fault, storing it at startup, and the NTP coming in to save the day later (updating time()) |
|
imo this happens to many peoples networks and its a problem with unreals timesync. i think it should be investigated more thoroughly |
|
I don't think this is an issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
2007-05-18 11:27 | Bricker | New Issue | |
2007-05-18 11:52 | Bricker | Note Added: 0014167 | |
2007-05-18 13:14 | aquanight | Note Added: 0014168 | |
2007-05-18 13:47 | Bricker | Note Added: 0014169 | |
2007-05-20 03:58 |
|
Relationship added | child of 0003331 |
2007-05-20 03:58 |
|
Note Added: 0014191 | |
2007-05-20 03:58 |
|
Status | new => feedback |
2007-05-20 22:58 | Bricker | Note Added: 0014201 | |
2007-06-04 10:38 |
|
Status | feedback => closed |
2007-06-04 10:38 |
|
Note Added: 0014266 | |
2007-06-04 10:38 |
|
Resolution | open => wont fix |