View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000758 | unreal | documentation | public | 2003-02-28 11:58 | 2003-11-20 19:43 |
| Reporter | AngryWolf | Assigned To | syzop | ||
| Priority | normal | Severity | text | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Product Version | 3.2-beta14 | ||||
| Summary | 0000758: Additional suggestions & corrections for unreal32docs.html | ||||
| Description | I describe some suggestions and corrections below. Some of them are tiny, but it would increase readibility. 1. Date :) ================= Last doc update: 2002-02-28 ================= 2003 should be better. 2. Table of contents ================= -- 3.5.#feature_aliases (...) ---4.3.#adminblock ---4.4. #classblock ================= Spaces are missing and/or located in wrong place. 3. Subtitles ================= 1.0 Introduction & Notes 4.1 Configuration File Explained ================= Missing space or '-'. 4. Introduction ================= This document was written for exclusively for use with UnrealIRCd ...is strictly prohibited with out the written permission of... ================= "for" twice. "with out" written apart. 5. Notes on upgrading/mixing 3.1.x -> 3.2.x ================= It's best not to mix/link 3.1.x with 3.2.x ================= "the best"? 6. Using bold/italics/colors or something. Sometimes it helps readability if you place some keywords inside . A clear example is the following: ================= <block-name> is the type of block, such as me, or admin. ================= 7. Using , tabulator characters and/or <code> for directive examples ================= | ||||
| Attached Files | bugreport.txt (1,727 bytes) | ||||
| 3rd party modules | |||||
|
|
Oh, hell, sorry, I forgot that HTML code accepted in text entries... I've uploaded bugreport.txt which contains only plain text. Sorry again. |
|
|
Ok.. [nr's from text file, date is 0] 0: should be fixed [<b15] 1, 2: layout [maybe <15.. not so important] 3: should be fixed [<b15] 4: you are incorrect 5, 6: layout improvements requests [>b15]. |
|
|
Roger, thanks. 4: My fault, sorry. |
|
|
I can see codemastr fixed suggestion number 1 Already fixed (or wasn't a bug): 0, 1, 3, 4 waiting for 2, 5, 6. |
|
|
I was bored at school today and I made a lot of corrections, once I finish all the corrections I intend to make I'll commit it. But most of what you said has already been addressed: 2.) Done 4.) Done, technically it wasn't wrong, but it was worded kinda oddly. 7.) Done |
|
|
That's good! :) But you aren't using the numbers from the text file. Now the remaining points are "2. Subtitles" and "5. Using bold/italics/colors or something." edited on: 03-11 05:25 |
|
|
Sorry, but I must continue bugreport 0000777 (but now without my stupid C knowledge, hehe): oh, do you think it's not a bug? From unreal32docs.html: ------------------ set::prefix-quit <text-to-prefix-quit>; Sets the text that will be used to prefix a quit message. If this value is set to 0 then the standard "Quit:" is used. ------------------ If it isn't a bug then there's a mistake in the documentation... no? edited on: 03-11 19:30 |
|
|
And no mention about if I set the value to "no" then no prefix is used. |
|
|
* that prefix-quit thing you pointed out won't be fixed unless someone is bored so don't ask again. * codemastr did some layout improvements (and I did some minor few too), the point is clear, if we are bored we'll improve it even more. |